WWE Immortals
World Wrestling Entertainment (WWE) is no stranger to promotion. Recently, however, it seems as if WWE has taken a page from the Mighty Marvel Marketing department and branded its image anywhere there's space. From flipping off the cable company with the streaming WWE Network, to a Scooby-Doo movie and Slam City cartoons and toys, WWE is a top contender for brand-saturation champion. Its newest venture is a Mortal Kombat-esque mobile game, WWE Immortals. Turns out there are multiple universes and the Superstars and Divas are great warriors in all of them, so when worlds collide battles ensue. The simple premise perfectly utilizes the diverse cast of colorful characters that make up the WWE roster. WWE Immortals pairs each character to an appropriate archetype, so players can control a medieval giant (Big Show), a superhero (Trish Stratus), a sorceress (Paige) or an elemental god (The Rock). The combat borrows heavily from the like-minded DC fighter Injustice: Gods Among Us, with swipes and taps making up the basic combat system. There's not a lot of depth, but the special moves are fun, the graphics are solid, and the freemium model doesn't get in the way of extended game play, making it the perfect time-sink.