The Legend of Zelda: Skyward Sword
Nintendo Wii
There are some gamer circles who claim the first Legend of Zelda installment for Nintendo 64—1998’s Ocarina of Time—is the greatest video game ever produced, and as a sucker for sword fights, puzzles, rescuing damsels and aimlessly traipsing through enchanted forests, I am inclined to agree. So naturally I would be drawn to Skyward Sword, the first in the series to make full use of the Wii’s MotionPlus technology, which has made for the most intuitive swordplay system to date. The ease with which you can manipulate our protagonist Link in combat is both good and bad: His sword does exactly what your hand does, but you end up looking like a weirdo as you flail about in your living room. The story for Skyward Sword precedes Ocarina of Time, as a young Link ventures from his hometown Skyloft (a city above the clouds) in search of Princess Zelda, who has been captured by demons and taken to the world below. You find yourself fighting and thinking your way through dungeons, across deserts and over mountains in the pursuit of her captors, having a blast opening treasure boxes and attacking shrubs along the way.